﻿package org.flyte.game{
	/**
	 * The whole point of the FactionManager class is to make sure good guys only attack bad guys and vice-versa.
   	 * Each GameObject has a faction property, and depending on what that is set to, GameObjects won't be able to
	 * find each other with their findAttackTarget() method. This allows for red-versus-blue-versus-green
	 * three-sided epic battles where the enemies won't accidentially knock each other down. Kapeesh?* 
	 * @author Ian Reynolds
	 * 
	 */	
	public dynamic class FactionManager{
		public static const GOOD:String="daGoodGuyz"
		public static const BAD:String="daBadGuyz"
		public static const NEUTRAL:String="daNeutralGuyz"
	}
}